This project is read-only.
Project Description
A dual quaternion version of the XNA Skinning Sample. Dual Quaternion skinning is slower than standard skinning but produces more mathematically accurate results and reduces undesirable candy wrapper effects that are often seen at shoulder joints of meshes.

Dual Quaternion Skinning:
Original Skinning Sample:
XNA Game Studio Express:

Last edited May 14, 2007 at 11:51 PM by DoomGoober, version 4